This is what I've been up to for the last three weeks:
Neverwinter Nights adventure: Trouble in Larchwater. A joint project with Herr Bhagwan. Sophistication level: hack-n-slash. Playtime approximately 60 minutes, for NWN vers. 1.62. No expansions or hakpacks required.
Demo module: Working Waitress NPC. An adaptation of the waitress routine in the "Official Worldbuilders' Guide," with some important bug fixes. Can be used as a prefab.
Demo module: Party People. Another prefab NPC scriptset, this time for mingling NPCs at a party. This doesn't work absolutely perfectly, but it's close enough to be useable. NOTE: requires the CEP.
Demo module: Simple Dynamic Delivery Quest System. Creates dynamic "FedEx" type quests via conversation with NPCs. Pretty slick, if you know how it works; pretty underwhelming if you don't. Hee hee.
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